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awknowledge — the guide
MIT · the Aither World Guide

The Aither World Guide

From "what is an agent?" to a terminal that answers you - one path, nothing skipped.

12 chapters · about 240 minutes end to end · every command checked against the kit that ships it · 55 bricks in the reference · 29 laws behind it

Two columns on every chapter: Teach says what a thing is and why it exists, in plain words. Do is the exact command, what you should see, and what to do if you do not. You never need a later chapter to finish an earlier one.
Chapter 0

Welcome to Aither World

What Aitherium, AitherOS and the aw* bricks are - in plain words, before you install anything.

about 5 min · 0 commands
Chapter 1

Install awdk

One command puts the whole kit on your machine. Then you check it worked.

about 10 min · 5 commands
Chapter 2

Your first local brain

Run an open model on your own computer, offline. Learn what "8B" and "1-bit" actually mean.

about 20 min · 2 commands
Chapter 3

Talk to it

Ask your brain one question, then open a chat. Optionally connect to the cloud for the bigger brains.

about 15 min · 4 commands
Chapter 4

Build your first agent

An agent is a brain plus tools plus a job. You will scaffold one in three files and watch it use a tool.

about 30 min · 4 commands
Chapter 5

Agent packs

Someone already built the agent you want. Find it, install it, run it - and know what is still coming.

about 15 min · 3 commands
Chapter 6

Your own hardware

CPU or GPU, laptop or rack - how the open model stack picks a model for what you have, and how a brain gets registered.

about 30 min · 3 commands
Chapter 7

Deploy on awnix

An immutable Linux built for machines where software writes software. Your agent becomes three lines in a Dockerfile.

about 45 min · 5 commands
Chapter 8

Many agents, one repo

Two agents editing the same code without sweeping each other's work - leases, a call graph, messaging, memory.

about 30 min · 4 commands
Chapter 9

The omnibox

Your terminal answers you. Type a question where a command would go.

about 10 min · 4 commands
Chapter 10

Build a pack

Write a tool pack, check it without running it, load it the way an agent will, and build bytes anyone can verify.

about 20 min · 4 commands
Chapter 11

Set up Claude Code the Aither way

Put every aw* brick in Claude Code as tools, skills and hooks with one command, then check it stays that way.

about 10 min · 2 commands

Reference

  • Man pages — one page per brick: what it is, what problem it solves, how to install it, where it sits in the path.
  • The laws — 29 rules for running agents so the result survives. Every one was a real failure first; chapter 8 is where they start to matter.
  • Skills — procedures an agent can load, one file each.

The ecosystem this belongs to

Every Aitherium repository publishes an aither-manifest.json beside its page, and each surface reads all of them — so the network is browsable from any node in it.

The Aither World is an operating system for agents — a Linux you can hand to one, the runtimes it works in, and the tools it works with. awknowledge is one of its 66 bricks — each installs on its own, runs offline, and needs no account. All 66 →